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Fleet Tech | |||||||||||
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T Heavy Cruiser: Admiral Hipper-class | Tech Points and Bonus | ||||||||||
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Skillset | |||
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Icon | Name | Description | Requirements |
Coiling Flames | Increases this ship's FP by 5.0% (15.0%). Every 4 times this ship's Main Guns hit the same enemy: inflicts the Coiling Flames status on that enemy. Every 20s: removes all Coiling Flames statuses; when this effect removes the Coiling Flames status on an enemy, decreases that enemy's SPD by 15.0% (30.0%) and EVA by 5.0% for 4s. | ||
Hot-and-Cold Armaments | When the battle starts, and every 20s: deploys 2 shields (lasting 5 (15)s) that can negate up to 6 enemy shells. While a shield created by this effect exists on the field: increases this ship's Evasion Rate by 1.5% (6.0%) and DMG dealt by 5.0% (15.0%). If all shields created by this skill expire or are destroyed: fires a Lv.1 (Lv.10) special barrage that inflicts the Coiling Flames status to enemies hit (barrage DMG is based on the skill's level). | ||
The Grumbling Ally | Increases this ship's TRP by 5.0% (15.0%). When the battle starts, if this ship is your frontmost Vanguard ship: when this ship takes DMG, there is a 10.0% (25.0%) chance to halve the DMG received; if this ship is NOT your frontmost Vanguard ship: deploys 2 shields (lasting until the battle ends) that can negate up to 10 enemy shells around your frontmost Vanguard ship. | ||
Cinders of Hope - Admiral Hipper I | Every 9 times this ship fires her Main Guns: fires a special barrage. |
Construction | |||
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Limited | ✓ | ✓ | ✓ |
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